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Tema: awp_taringacs_spacewar

  1. #1
    USUARIO Avatar de 77incho_cs
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    Predeterminado awp_taringacs_spacewar

    Hola gente.. bueno les dejo mi ultimo mapita en este caso no es un deathrun, es un awp, lo arme para un torneo, espero que les guste.
    Disfrutenlo.


    *Fps: 100

    *Peso del mapa: 4.4MB RAR: 1.7MB

    *Respawns: 18CT 18TT

    *Wads/Sprites/models/etc:

    Spoiler:  

    gfx/env/space2bk.tga
    gfx/env/space2dn.tga
    gfx/env/space2ft.tga
    gfx/env/space2lf.tga
    gfx/env/space2rt.tga
    gfx/env/space2up.tga
    halflife.wad
    sound/awp_spacewar_mz/el_beam1.wav
    sound/awp_spacewar_mz/enemy_died.wav
    sound/awp_spacewar_mz/friend_died.wav
    sprites/flames.spr
    sprites/laserbeam.spr
    sprites/mapbytincho.spr



    Log:

    Spoiler:  
    hlcsg v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlcsg -----
    Command line: "C:\Users\usuario\Tincho\Valve Hammer editor\ZHLT86\hlcsg.exe"-wadinclude hl2rip.wad -wadinclude rojoazul.wad -wadinclude lightefect.wad -wadinclude Ultimate_Textures.wad -estimate -texdata 4096 C:\Users\usuario\Desktop\awp_spacewar
    Entering C:\Users\usuario\Desktop\awp_spacewar.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 4 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    [hl2rip.wad]
    [rojoazul.wad]
    [lightefect.wad]
    [Ultimate_Textures.wad]

    136 brushes (totalling 816 sides) discarded from clipping hulls
    CreateBrush:
    (0.43 seconds)
    SetModelCenters:
    (0.02 seconds)
    CSGBrush:
    (0.56 seconds)

    Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
    - Contains 18 used textures, 47.37 percent of map (3116 textures in wad)
    Including Wadfile: \users\usuario\tincho\valve hammer editor\wad hl2\hl2rip.wad
    - Warning: Larger than expected texture (348972 bytes): 'CONCRETE_051'
    - Warning: Larger than expected texture (348972 bytes): 'NATURE_002'
    - Warning: Larger than expected texture (348972 bytes): 'NATURE_003'
    - Warning: Larger than expected texture (348972 bytes): 'NATURE_039'
    - Warning: Larger than expected texture (348972 bytes): 'NATURE_044'
    - Contains 5 used textures, 13.16 percent of map (1411 textures in wad)
    Including Wadfile: \users\usuario\tincho\valve hammer editor\mapas hechos\deathrun_taringacs_indianajones\lightefect. wad
    - Contains 1 used texture, 2.63 percent of map (2 textures in wad)
    Including Wadfile: \users\usuario\tincho\valve hammer editor\mapas hechos\deathrun_taringacs_4games\games\ultimate_te xtures.wad
    - Contains 11 used textures, 28.95 percent of map (462 textures in wad)
    Including Wadfile: \users\usuario\desktop\rojoazul.wad
    - Contains 2 used textures, 5.26 percent of map (6 textures in wad)

    added 10 additional animating textures.
    Warning: ::FindTexture() texture NULL not found!
    Are you sure you included zhlt.wad in your wadpath list?
    Warning: ::LoadLump() texture NULL not found!
    Texture usage is at 1.35 mb (of 4.00 mb MAX)
    1.65 seconds elapsed

    ----- END hlcsg -----



    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlbsp -----
    Command line: "C:\Users\usuario\Tincho\Valve Hammer editor\ZHLT86\hlbsp.exe"-maxnodesize 1024 -estimate -texdata 4096 C:\Users\usuario\Desktop\awp_spacewar

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 4 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 500...1000...1158 (0.09 seconds)
    BSP generation successful, writing portal file 'C:\Users\usuario\Desktop\awp_spacewar.prt'
    SolidBSP [hull 1] 500...1000...1016 (0.06 seconds)
    SolidBSP [hull 2] 500...1000...1040 (0.06 seconds)
    SolidBSP [hull 3] 500...1000...1060 (0.06 seconds)
    1.03 seconds elapsed

    ----- END hlbsp -----



    hlvis v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlvis -----
    Command line: "C:\Users\usuario\Tincho\Valve Hammer editor\ZHLT86\hlvis.exe"-full -estimate -texdata 4096 C:\Users\usuario\Desktop\awp_spacewar
    829 portalleafs
    3269 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 4 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ on ] [ off ]


    BasePortalVis:
    (1.07 seconds)
    LeafThread:
    (65.09 seconds)
    Warning: Leaf portals saw into leaf
    Problem at portal between leaves 591 and 592:
    (-539.854 -55.688 -516.686)
    (-589.607 -174.000 -519.436)
    (-589.593 -174.000 -519.383)
    (-541.730 -73.449 -496.007)

    average leafs visible: 364
    g_visdatasize:73516 compressed from 86216
    66.22 seconds elapsed [1m 6s]

    ----- END hlvis -----



    hlrad v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlrad -----
    Command line: "C:\Users\usuario\Tincho\Valve Hammer editor\ZHLT86\hlrad.exe"-extra -sparse -estimate -texdata 4096 -lights C:\Users\usuario\Desktop\luz.rad.txt C:\Users\usuario\Desktop\awp_spacewar

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 4 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Sparse ] [ Original ]
    oversampling (-extra)[ on ] [ off ]
    bounces [ 1 ] [ 1 ]
    bounce dynamic light [ on ] [ on ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\Users\usuario\Tincho\Valve Hammer editor\ZHLT86\lights.rad']
    [59 texlights parsed from 'C:\Users\usuario\Tincho\Valve Hammer editor\ZHLT86\lights.rad']

    [Reading texlights from 'C:\Users\usuario\Desktop\luz.rad.txt']
    [3 texlights parsed from 'C:\Users\usuario\Desktop\luz.rad.txt']

    3825 faces
    Create Patches : 25499 base patches
    0 opaque faces
    55529 square feet [7996301.00 square inches]
    10616 direct lights

    BuildFacelights:
    (469.30 seconds)
    BuildVisLeafs:
    (20.81 seconds)
    visibility matrix : 15.7 megs
    MakeScales:
    (17.73 seconds)
    SwapTransfers:
    (3.11 seconds)
    Transfer Lists : 46067914 : 46.07M transfers
    Indices : 16273744 : 15.52M bytes
    Data : 184271656 : 175.74M bytes
    GatherLight:
    (1.58 seconds)
    FinalLightFace:
    (0.45 seconds)
    513.26 seconds elapsed [8m 33s]

    ----- END hlrad -----



    Imagenes:

    Spoiler:  




    DESCARGAR
    Última edición por 77incho_cs; 18-11-2011 a las 14:19 PM

  2. #2
    USUARIO Avatar de EmilianoEzequiel
    EmilianoEzequiel no está en línea Argentina Hombre

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    Predeterminado

    OH YES! Nuevo map para el only? muy bueno che (H) +k

  3. #3
    USUARIO Avatar de Juanii
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    Juani
    .
     

    Predeterminado

    Gl tincho

    Steam:febgentle

  4. #4
    BANEADO Avatar de efetw
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    Nombre
    Fernando
     

    Predeterminado

    Como siempre, muy bueno

  5. #5
    USUARIO Avatar de EmilianoEzequiel
    EmilianoEzequiel no está en línea Argentina Hombre

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    yl yl
     

    Predeterminado

    Lamentablemente, el enlace seleccionado no está disponible. no anda el link

  6. #6
    USUARIO Avatar de 77incho_cs
    77incho_cs no está en línea Argentina Hombre

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    Martin
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    ahi lo subi
    Última edición por 77incho_cs; 14-12-2011 a las 16:13 PM

  7. #7
    USUARIO Avatar de TheGnox
    TheGnox no está en línea Argentina Hombre

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    Nombre
    Santiago
    Ebrio XD
     

    Predeterminado

    Si que sos un mapper con todas las letras Capo Muy Buen Map

  8. #8
    p3z
    STAFF Avatar de p3z
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    nikolas
    Soy vidente porque tengo 2
    dientes.
     

    Predeterminado

    Muy buen mapa !!!!

  9. #9
    USUARIO Avatar de coudesan
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    Mariano
    Aguante GAM!NGA
     

    Predeterminado

    muy groso como todos tus mapas

  10. #10
    COLABORADOR Avatar de Paty
    Paty no está en línea Argentina Hombre COLABORADOR
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    Alejandro
    Videos divertidos de bebés
    mellizos nacidos con todas sus
    extremidades y ningún
    cromosoma de más
     

    Predeterminado

    grande tincho

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